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Re: Going to the Manor



"Thrash guard visitors for priest boss!" The reptilian creature, an ungodly looking monstrocity about 3-4 feet high with huge teeth and an impressive looking morningstar flail approaches the visitors and starts sniffing at them.

Your characters will have heard of a race called the Reptile Man, but they are supposed to be extremely large and dwell exclusively in the desert to the south. What could this squat beastie be?

Othneil agreed with Lisa to follow the priest and discover what he had
to say about the murder.

Once they were allow out of the city, the priest led them south-west, on
a  dirt trail that headed toward the distant mountains.  As they walked,
he began to explain a little more.

"I don't know if you know this or not, but the murder you're trying to
solve is merely one of many that I have had the unhappy lot to know
about.  There is a group working in the shadows here in Glenfet who have
killed a number of people who stood in their way."

"I got involved against my will, I became indebted to one of these men
and my only way out now is for you to protect me while in turn I help
you track down and bring these men to justice."

The priests house was a large stone manor surrounded by a hedge.  Most
of the narrow windows were covered with rough wooden shutters.  He led
the way to a wooden gate in the hedge.

OOC: I'm pleased to introduce a new player now, Michael, who is playing
a Lizardman character named Thrash.  He starts out as a bodyguard for
this Priest of Heca.

A guard opened the manor door, actually a short reptilian creature, and
the priest motioned for them to follow him in.

"Come in, I have some papers I think you would like to see."